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- on mouseDown
- global occupied, topupied, shaker
- set shaker to 1
- if the visible of sprite 11 = 0 then
- puppetSprite(8, 1)
- set the locV of sprite 8 to 232
- set the locH of sprite 8 to 466
- set the visible of sprite 8 to 1
- set the visible of sprite 7 to 0
- set the visible of sprite 36 to 0
- puppetSprite(11, 1)
- set the castNum of sprite 11 to 22
- set occupied to 3
- set the visible of sprite 11 to 1
- SHWUNK()
- else
- puppetSprite(13, 1)
- set the visible of sprite 12 to 0
- set the locV of sprite 13 to 221
- set the locH of sprite 13 to 471
- set the visible of sprite 13 to 1
- set the visible of sprite 7 to 0
- set the visible of sprite 36 to 0
- set the castNum of sprite 17 to 22
- set the visible of sprite 17 to 1
- puppetSprite(17, 1)
- set topupied to 3
- SHWUNK()
- end if
- checkpoker()
- set the visible of sprite 31 to 1
- updateStage()
- end
-